Battles, drops, chests, shops, recruits, random battles and level-up rules for Shining Force, its GBA remake and Shining Force II, decoded from the game data and code. Every record names the ROM address it came from.
All 44 maps drawn from the ROM with chests, people and doors; 30 battles on their map art with AI regions, orders and respawns; the story flow and every event flag with what sets it; 63 items with every source, 73 enemies, shops and 30 characters.
Mega Drive, 1994 Shining Force II45 battles with drops and random replays, 103 enemies, 128 items with every source, 30 shops, the blacksmith, map chests and how all 30 characters join.
Game Boy Advance, 2004 Resurrection of the Dark Dragon33 battles with enemy positions, equipment and drop chances, matched to the Mega Drive battles they copy, plus 78 monsters, items, spells and class resistances.
| Name | Kind | Shining Force | Shining Force II | GBA remake |
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Each game page has a Rules tab with what the code decides: drops and their odds, EXP, random battles and replays, the blacksmith, terrain. The level-up rules for all three games are on the stat growth page.